Evidence System
GenerateFinger
Generating unique finger print id
exports['p_policejob']:GenerateFinger()
Return:
fingerId:
string
GenerateBlood
Generating unique blood id
exports['p_policejob']:GenerateBlood()
Return:
bloodId:
string
GetIdentifierFromFinger
Get player identifier or citizen id by finger id.
exports['p_policejob']:GetIdentifierFromFinger(fingerId)
fingerId:
string
Existing finger id of player
Return:
identifier:
string
ornil
GetIdentifierFromBlood
Get player identifier or citizen id by blood id.
exports['p_policejob']:GetIdentifierFromBlood(bloodId)
bloodId:
string
Existing blood id of player
Return:
identifier:
string
ornil
GetPlayerFromBlood
Get online player object by blood id.
exports['p_policejob']:GetPlayerFromBlood(bloodId)
bloodId:
string
Existing blood id of player
Return:
data:
object
ornil
serial:
string
type:
string
identifier:
string
GetPlayerFromFinger
Get online player object by finger id.
exports['p_policejob']:GetPlayerFromFinger(fingerId)
fingerid:
string
Existing finger id of player.
Return:
data:
object
ornil
serial:
string
identifier:
string
GetBloodFromIdentifier
Get online player blood id from identifier / citizenid.
exports['p_policejob']:GetBloodFromIdentifier(identifier)
identifier:
string
Existing identifier / citizenid of player.
Return:
data:
object
ornil
serial:
string
type:
string
GetFingerFromIdentifier
Get online player finger id from identifier / citizenid.
exports['p_policejob']:GetFingerFromIdentifier(identifier)
identifier:
string
Existing identifier / citizenid of player.
Return:
data:
object
ornil
serial:
string
type:
string
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