๐Ÿš˜GARAGES

  1. Creating new Garage (Example)

Config.Garage.Zones = {
    ['Mission_Row'] = {
        zoneType = 'box', -- box / poly (if poly you need to create points, https://overextended.dev/ox_lib/Modules/Zones/Shared)
        garageType = 'cars', -- cars / planes / boats
        coords = vector3(437.02, -1022.42, 28.66), -- coords of box
        size = vector3(15.2, 25, 10), -- size of box
        rotation = 7.0, -- rotation
        jobs = {['police'] = 0}, -- which job and from which grade
        canInteract = function() -- you can add this if you want to check anything other than job
           if ESX.PlayerData.org == 'org1' then
              return true
           end
           return false
        end,
        spawns = {
            vector4(445.9929, -1026.2607, 28.6509, 189.3484), -- spawn point vec4
        },
        blip = {sprite = 473, display = 2, color = 38, scale = 0.75, name = 'Garage'}
    },
}
```
  1. Generate VIN

If you dont have VIN on your server, there is export to generate it. Use this in your vehicle shop.

  1. You can check if vehicle with vin already exist

  • vin string

  1. (NEW) You can set second owner of vehicle

  • plate string

  • identifier string

  1. (NEW) You can check if vehicle has second owner

  • plate string

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