Server Exports
REMEMBER ABOUT CLIENT SIDE AND SERVER SIDE IN CHOOSING EXPORT!
playerOnBed
Player(playerId).state.playerOnBed
playerId:
number
Existing player server id
Return:
state:
boolean
Damages
With this statebag you can get player damages.
Player(playerId).state.damages
playerId:
number
Existing player server id
Return:
damages:
table
Player Dead State
Use following statebag to check if player is dead
Player(playerId).state.isDead
playerId:
number
Existing player server id
Return:
stage:
number [0 = not dead, 1 = in last stand, 2 = dead]
Check Death Stage
Player(playerId).state.deathStage
playerId:
number
Existing player server id
Return:
stage:
number [0 = not dead, 1 = in last stand, 2 = dead]
RevivePlayer
Use following event to revive player
TriggerClientEvent('p_ambulancejob:RevivePlayer', playerId)
playerId:
number
Existing player server id
Last updated