Interactions
isInCuffProcess
With following export you can check if player is currently in cuff process.
Return:
state:
boolean
draggingPlayer
Get the player you are currently dragging or other player dragging.
playerId:
number
Existing player server id
Return:
state:
boolean
ornil
draggedBy
Get the player which currently dragging you or other player.
playerId:
number
Existing player server id
Return:
state:
boolean
ornil
carryingPlayer
Get the player you are currently carrying or other player carrying.
playerId:
number
Existing player server id
Return:
state:
boolean
ornil
carriedBy
Get the player which currently carry you or other player.
playerId:
number
Existing player server id
Return:
state:
boolean
ornil
isCuffed
Get the player cuff state.
playerId:
number
Existing player server id
Return:
state:
boolean
ornil
cuffType
Get the player cuff type.
playerId:
number
Existing player server id
Return:
type:
"cuffs" / "rope"
or"none"
hasHeadBag
Check if player has headbag on head.
playerId:
number
Existing player server id
Return:
state:
boolean
ornil
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