Interactions

Hard Cuff

Use following event to toggle Hardcuffs on Closest Player

TriggerEvent('p_policejob/hardCuff')

Soft Cuff

Use following event to toggle Softcuffs on Closest Player

TriggerEvent('p_policejob/softCuff')

Tie Player

Use following event to toggle Cable Tie on Closest Player

TriggerEvent('p_policejob/tiePlayer')

Search Player

Use following event to Search Closest Player


Escort Player

Use following event to toggle Escort on Closest Player


isInCuffProcess

With following export you can check if player is currently in cuff process.

Return:

  • state: boolean


draggingPlayer

Get the player you are currently dragging or other player dragging.

  • playerId: number

    • Existing player server id

Return:

  • state: boolean or nil


draggedBy

Get the player which currently dragging you or other player.

  • playerId: number

    • Existing player server id

Return:

  • state: boolean or nil


carryingPlayer

Get the player you are currently carrying or other player carrying.

  • playerId: number

    • Existing player server id

Return:

  • state: boolean or nil


carriedBy

Get the player which currently carry you or other player.

  • playerId: number

    • Existing player server id

Return:

  • state: boolean or nil


isCuffed

Get the player cuff state.

  • playerId: number

    • Existing player server id

Return:

  • state: boolean or nil


cuffType

Get the player cuff type.

  • playerId: number

    • Existing player server id

Return:

  • type: "cuffs" / "rope" or "none"


hasHeadBag

Check if player has headbag on head.

  • playerId: number

    • Existing player server id

Return:

  • state: boolean or nil

Last updated