Interactions

Hard Cuff

Use following event to toggle Hardcuffs on Closest Player

TriggerEvent('p_policejob/hardCuff')

Soft Cuff

Use following event to toggle Softcuffs on Closest Player

TriggerEvent('p_policejob/softCuff')

Tie Player

Use following event to toggle Rope Tie on Closest Player

TriggerEvent('p_policejob/ropeCuff')

Search Player

Use following event to Search Closest Player

TriggerEvent('p_policejob/searchPlayer')

Escort Player

Use following event to toggle Escort on Closest Player

TriggerEvent('p_policejob/escortPlayer')

isInCuffProcess

With following export you can check if player is currently in cuff process.

exports['p_policejob']:isInCuffProcess()

Return:

  • state: boolean


draggingPlayer

Get the player you are currently dragging or other player dragging.

LocalPlayer.state.draggingPlayer

Player(playerId).state.draggingPlayer
  • playerId: number

    • Existing player server id

Return:

  • state: boolean or nil


draggedBy

Get the player which currently dragging you or other player.

LocalPlayer.state.draggedBy

Player(playerId).state.draggedBy
  • playerId: number

    • Existing player server id

Return:

  • state: boolean or nil


carryingPlayer

Get the player you are currently carrying or other player carrying.

LocalPlayer.state.carryingPlayer

Player(playerId).state.carryingPlayer
  • playerId: number

    • Existing player server id

Return:

  • state: boolean or nil


carriedBy

Get the player which currently carry you or other player.

LocalPlayer.state.draggedBy

Player(playerId).state.draggedBy
  • playerId: number

    • Existing player server id

Return:

  • state: boolean or nil


isCuffed

Get the player cuff state.

LocalPlayer.state.isCuffed

Player(playerId).state.isCuffed
  • playerId: number

    • Existing player server id

Return:

  • state: boolean or nil


cuffType

Get the player cuff type.

LocalPlayer.state.cuffType

Player(playerId).state.cuffType
  • playerId: number

    • Existing player server id

Return:

  • type: "cuffs" / "rope" or "none"


hasHeadBag

Check if player has headbag on head.

LocalPlayer.state.hasHeadBag

Player(playerId).state.hasHeadBag
  • playerId: number

    • Existing player server id

Return:

  • state: boolean or nil

Last updated