๐Ÿ”ชDARK CONNECT

  1. Check if player is ready in group

  • identifier string

exports['piotreq_phone']:IsPlayerReady(identifier) -- true | false
  1. Check if player is in group

  • identifier string

exports['piotreq_phone']:IsPlayerInGroup(identifier) -- 'not' | 'member' | 'owner'
  1. Fetch player data from database

  • identifier string

exports['piotreq_phone']:GetPlayerCrimeData(identifier) -- table
  1. Get player group

  • identifier string

exports['piotreq_phone']:GetPlayerGroup(identifier) -- table
  1. Synchronizate trigger client event for each member from group

  • player number

  • event string

  • args? any

exports['piotreq_phone']:SyncTriggerEvent(player, event, args?) -- true | false
  1. Add exp for player

  • player number

  • exp number

exports['piotreq_phone']:AddExp(player, exp)

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