Client Exports
REMEMBER ABOUT CLIENT SIDE AND SERVER SIDE IN CHOOSING EXPORT!
playerOnBed
Player(playerId).state.playerOnBed
playerId:
number
Existing player server id
Return:
state:
boolean
Damages
With this statebag you can get player damages.
Player(playerId).state.damages
playerId:
number
Existing player server id
Return:
damages:
table
Player Dead State
Use following statebag to check if player is dead
Player(playerId).state.isDead
playerId:
number
Existing player server id
Return:
stage:
number [0 = not dead, 1 = in last stand, 2 = dead]
Check Death Stage
Player(playerId).state.deathStage
playerId:
number
Existing player server id
Return:
stage:
number [0 = not dead, 1 = in last stand, 2 = dead]
CreateOutfitMenu
Use following export to open outfit creator menu
exports['p_policejob']:CreateOutfitMenu()
You can also use a command
/medic_outfit
RemoveOutfitMenu
Use following export to open outfit remove menu
exports['p_policejob']:RemoveOutfitMenu()
You can also use a command
/remove_medic_outfit
ToggleMedicBag
You can use following export to toggle medic bag prop in player hand.
exports['p_ambulancejob']:ToggleMedicBag(state)
state:
boolean
true
/false
RevivePlayer
Use following event to revive player
TriggerEvent('p_ambulancejob:RevivePlayer')
Toggle Damages UI
Use following export to show player damages ui
exports['p_ambulancejob']:toggleDamageUI(state)
state:
boolean
true
/false
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