Client Exports

Here you will find the list of usable exports for Police Job, you can use them if you have basic or advanced programming knowledge, we do not recommend using these if you do not have such knowledge.


playerOnBed

Player(playerId).state.playerOnBed
  • playerId: number

    • Existing player server id

Return:

  • state: boolean


Damages

With this statebag you can get player damages.

Player(playerId).state.damages
  • playerId: number

    • Existing player server id

Return:

  • damages: table


Player Dead State

Use following statebag to check if player is dead

Player(playerId).state.isDead
  • playerId: number

    • Existing player server id

Return:

  • stage: number [0 = not dead, 1 = in last stand, 2 = dead]


Check Death Stage

Player(playerId).state.deathStage
  • playerId: number

    • Existing player server id

Return:

  • stage: number [0 = not dead, 1 = in last stand, 2 = dead]


CreateOutfitMenu

Use following export to open outfit creator menu

exports['p_policejob']:CreateOutfitMenu()

You can also use a command

/medic_outfit

RemoveOutfitMenu

Use following export to open outfit remove menu

exports['p_policejob']:RemoveOutfitMenu()

You can also use a command

/remove_medic_outfit

ToggleMedicBag

You can use following export to toggle medic bag prop in player hand.

exports['p_ambulancejob']:ToggleMedicBag(state)
  • state: boolean

    • true / false


RevivePlayer

Use following event to revive player

TriggerEvent('p_ambulancejob:RevivePlayer')

Toggle Damages UI

Use following export to show player damages ui

exports['p_ambulancejob']:toggleDamageUI(state)
  • state: boolean

    • true / false

Last updated