Client Exports

Here you will find the list of usable exports for Banking, you can use them if you have basic or advanced programming knowledge, we do not recommend using these if you do not have such knowledge.


Revive Player

Use one of following events to revive player

-- Any of these events will work :)
TriggerEvent('p_ambulancejob/client/death/revive')
TriggerEvent('esx_ambulancejob:revive')
TriggerEvent('hospital:client:RevivePlayer')
TriggerEvent('hospital:client:Revive')

Kill Player

Use one of following events to kill player

-- Any of these events will work :)
TriggerEvent('p_ambulancejob/client/death/kill')
TriggerEvent('hospital:client:KillPlayer')

openDispatch

Use following export to open dispatch menu

exports['p_ambulancejob']:openDispatch()

openDispatch

Use following export to open dispatch menu

exports['p_ambulancejob']:openDispatch()

getDispatchAlerts

Use following export to get all active alerts on dispatch

exports['p_ambulancejob']:getDispatchAlerts()

Return:

  • alerts: table {id: number, player: number, code: string, title: string, message: string, coords: vec3, expire: number, blip: {sprite: number, scale: number, color: number}}


Send Alert

Use following event to send alert to EMS

TriggerServerEvent('p_ambulancejob/server/alerts/new', {
    code = '911',
    title = 'Alert',
    message = 'I need help!',
    coords = GetEntityCoords(PlayerPedId()),
    expire = 60, -- 60 seconds
    blip = {
        sprite = 153,
        color = 1,
        scale = 1.1,
        pulse = true
    }
})

code: string

  • Alert Code

title: string

  • Alert Title

message: string

  • Alert Message

coords: vec3

  • Coords of alert

expire: number

  • Time in seconds to expire alert

blip: {sprite: number, color: number, scale: number, pulse: boolean}


isPlayerOnBed

Use following export to check if player is currently on some hospital bed

local targetId = 1 -- replace with existing player id
local result = exports['p_ambulancejob']:isPlayerOnBed(targetId)
print(result) -- true / false

playerId: number

  • Existing player server id

Return:

  • result: boolean


getBleedingValue

Use following export to check player current bleeding value

local result = exports['p_ambulancejob']:getBleedingValue()
print(result) -- number

Return:

  • result: number


stopBleeding

Use following export to stop player bleeding

exports['p_ambulancejob']:stopBleeding()

addBleeding

Use following export to add value to player bleeding

local value = 5
exports['p_ambulancejob']:addBleeding(value)

value: number

  • Value to add


removeBleeding

Use following export to remove value from player bleeding

local value = 5
exports['p_ambulancejob']:removeBleeding(value)

value: number

  • Value to remove


isCrutchEnabled

Use following export to check if player has currently enabled crutch

local result = exports['p_ambulancejob']:isCrutchEnabled()
print(result) -- true / false

Return:

  • result: boolean


getDeathInfo

Use following export to check player death info

local result = exports['p_ambulancejob']:getDeathInfo()
print(result.isDead, result.stage)

Return:

  • result: {isDead: boolean, stage: "death" | "bleeding" | "recovering" | "none"}


isDead / dead

Use following state bag to check if player is dead

LocalPlayer.state.isDead
LocalPlayer.state.dead -- compatibility with other ambulance jobs

Player(targetId).state.isDead
Player(targetId).state.dead -- compatibility with other ambulance jobs

-- all of these state bags return true / false

LocalPlayer.state.deathType
Player(targetId).state.deathType

-- both of this return stage: "death" | "bleeding" | "recovering" | "none"

onDeathStateChange

You can use this event handler to follow players death state

RegisterNetEvent('p_ambulancejob/onDeathStateChange', function(deathType, deathData)
end)
  • deathType: "death" | "bleeding" | "recovering" | "none"

  • deathData: {victimCoords: vec3, killerCoords: vec3 | nil, distance: number | nil, killer: number | nil, cause: number, weapon: number, weaponLabel: string | nil}


isGpsActive

Use following export to check if player gps is active

local result = exports['p_ambulancejob']:isGpsActive()
print(result) -- true / false

Return:

  • result: boolean


Check Pulse

Use following statebags to check player pulse

LocalPlayer.state.pulse -- number
LocalPlayer.state.criticalPulse -- true / false

local targetId = 2 -- replace with existing player id
Player(targetId).state.pulse -- number
Player(targetId).state.criticalPulse -- true / false

resetPulse

Use following export to reset player pulse

exports['p_ambulancejob']:resetPulse()

addPulse

Use following export to add value to player pulse

local value = 5
exports['p_ambulancejob']:addPulse(value)

value: number

  • Value to add


resetTemperature

Use following export to reset player temperature

exports['p_ambulancejob']:resetTemperature()

addTemperature

Use following export to add value to player temperature

local value = 5
exports['p_ambulancejob']:addTemperature(value)

value: number

  • Value to add

Last updated