Server Side
Revive Player
-- Any of these events will work :)
local targetId = 1 -- replace with existing player id
TriggerClientEvent('p_ambulancejob/client/death/revive', targetId)
TriggerClientEvent('esx_ambulancejob:revive', targetId)
TriggerClientEvent('hospital:client:RevivePlayer', targetId)
TriggerClientEvent('hospital:client:Revive', targetId)Kill Player
-- Any of these events will work :)
local targetId = 1 -- replace with existing player id
TriggerClientEvent('p_ambulancejob/client/death/kill', targetId)
TriggerClientEvent('hospital:client:KillPlayer', targetId)getDispatchAlerts
isDead / dead
onDeathStateChange
Check Pulse
getPlayerInsurance
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