Client Side
Revive Player
-- Any of these events will work :)
TriggerEvent('p_ambulancejob/client/death/revive')
TriggerEvent('esx_ambulancejob:revive')
TriggerEvent('hospital:client:RevivePlayer')
TriggerEvent('hospital:client:Revive')Kill Player
-- Any of these events will work :)
TriggerEvent('p_ambulancejob/client/death/kill')
TriggerEvent('hospital:client:KillPlayer')openDispatch
openDispatch
getDispatchAlerts
Send Alert
isPlayerOnBed
getBleedingValue
stopBleeding
addBleeding
removeBleeding
isCrutchEnabled
getDeathInfo
isDead / dead
onDeathStateChange
isGpsActive
Check Pulse
resetPulse
addPulse
resetTemperature
addTemperature
assignCrutch
openRespawnMenu
distressAlert
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